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Zer0 Gravity
Zero Gravity was a very learnful project. I wanted to learn PBR (Physically-Based Rendering) workflow and made a scene with it. Marmoset Toolbag 2 was the right engine for this. Total tris count is 114k and the scene runned 60fps with AMD 7990 GPU. This work has been featured in 3dtotal.com gallery, CG Choice Gallery, InCG Magazine, 3D Artist Magazine and in many other cg-related site. I also wrote couple of articles about this into various magazines. Scene was also playable in the GDC 2014 expo at the Marmoset booth. Making of can be found here http://kimmokaunela.esy.es/lfi02.html
The wonderful grand'ma
A small personal project. I had these old animation sketches lying around, and I finally decided to do something with them. Well they did not turn into an animation, but a game character instead! She is modeled and textured in Blender and rendered in Marmoset Toolbag 2. One day I'd like to also model a huge grumpy cat which would follow her around!
temple
temple
Hot Doggety!
A personal mobile project. The game is based on the snake concept. The more donuts the dog eats, the longer he becomes. It's an old concept but we have updated it with wacky power ups like sugar rush and the propeller hat to really mix up the gameplay by taking advantage of the third dimension. Sugar rush causes the dog to run really fast while the amount of donuts is multiplied for a short period. The propeller hat gives the opportunity to fly once over the rest of the body, especially useful if the player has been cornered. The game scored the 2nd. place at the Assembly summer 2015 gamedev. compo. It was praised for its stylish looks and fun gameplay. The sketchfab model of the dog was also featured by Blendernation as part of the best models of the week-blog. I was responsible for all the 3D elements. Other team members were as follows: Programming: Jaakko Lindvall, UI: Heini Kärkkäinen, Sound Design: Juuso Heikkilä. The game is officially available at Google Play: https://play.google.com/store/apps/details?id=fi.trixgames.hotdoggety
The Clash Of Nations remake
Live. Die. Repeat
Fisk [Low Poly Character]
Fisk is a Cyborg Guardian character made with 3ds Max, detailed with ZBrush and textured with Photoshop. Website: http://www.victorfisac.com Concept Artist: Andrea Tamayo Sánchez (http://www.dreatamayo.com)
Fisherman's Kingdom
This was my entry for the Polycount Throne Room contest. Story behind the work: A fisherman named Thomas lived on an small island. He was the only person in that huge sea area so naturally he felt himself like a king. That´s why he build a throne for him by just using an old rowing boat and a few meters of rope. He used to sit there and look over the sea. Thomas was a simple man that liked to fish and enjoy the nature. One day he left to fishing like he did every morning but he never returned. Since then the throne has been waiting it´s master to return. 3ds max, ZBrush, Unity 4.6, Photoshop, Xnormal, Substance Designer, ShaderForge for Unity
a indian king character
a indian king character
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